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Futureland

The Architect Games

#3 in series

ebook
1 of 1 copy available
1 of 1 copy available
Mazes and mind games await in this epic third book about the theme park of your dreams, where Cam Walker goes head-to-head with the villains who have been after Futureland from the start. An electrifying illustrated series for fans of Spider-Man: Miles Morales.
"Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author
Team Futureland. Their archenemies. A showdown in spectacularly futuristic Egypt.
After Futureland emerges from back-to-back scandals, Cam Walker and his family are ready to confront the people who keep targeting their flying park. A group called the Architects has been after them since Futureland made its Atlanta stop, and the Walkers have had enough.
To settle things, the Architects propose the very first Architect Games, where the Walkers and the Architects will battle in a series of challenges. If the Walkers win, then the Architects will leave them alone once and for all. But if Cam and his family lose, they will lose everything—including Futureland and its prized tech.
The Architects can't be trusted, but Cam doesn't have a choice. If he can lead his team to victory, his family and friends will be free. Otherwise, there's no telling what the Architects will do once they get their hands on Futureland. . . .
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    • Publisher's Weekly

      October 24, 2022
      In 2048, Black middle schooler Cameron J. Walker lives in Futureland, a flying futuristic theme park he helps his family run. He’s literally on top of the world until his parents decide that Futureland’s next destination will be his mother’s hometown, Atlanta, where they’ll remain for the year while Cameron attends his first “real” school Earth-side, staying with his grandmother on school nights. New friends, portrayed as racially diverse, help Cameron settle in; he gets to assist with Futureland on the weekends; and excitement is high for the park’s local launch. But everything changes when the park’s robots start to malfunction, exhibiting emotional responses more complex than their coding should allow, and kids begin going missing. Cameron and his new pals start unraveling the occurrences, hoping to link them with his parents’ odd behavior and a seedy corporation that’s gentrifying Atlanta. Interspersed with comics-style illustrations by Khatib (The Marvellers) and featuring enigmatic interstitials, Hunter’s debut foregrounds futuristic tech and themes about the value of charting one’s own path, creating an exhilarating mystery. Final art not seen by PW. Ages 8–12. Author’s agent: Suzie Townsend, New Leaf Literary.

    • Kirkus

      November 1, 2024
      The fate of Futureland is at stake in this third series entry when the evil Architects return for a winner-takes-all showdown. Cam Walker, his parents, and Uncle Trey originally planned on a much-needed vacation to Italy, bringing along Futureland, their floating amusement park home, as well as Grandma Ava and Cam's middle school friends from Atlanta. But the mysterious re-emergence of long-lost family friend Auntie Maxine coincides with these plans being derailed by familiar shadowy villains. The Architects challenge the crew to a series of high-stakes games for the future of Futureland. Obviously, the Walkers must accept. Their only saving grace is getting to choose the location--Cairo, where the technologically advanced Egyptians can serve as impartial referees. Otherwise, the Architects, with their advanced tech and lack of morals, are seemingly at an advantage. After some early issues with Cam's leadership and a shocking betrayal, Team Futureland prove to be formidable competitors in a wide array of games and puzzles incorporating Egyptian culture--ancient, contemporary, and futuristic. The Architects are nefarious cheaters in the action-packed adventure, but teamwork and kid-size savvy win out. The dynamic format includes comic spreads and other visual elements. Ultimately, though, triumph for Cam looks less like vanquishing the Architects once and for all than finally taking on normal seventh grade life. Final art not seen. A return to an exciting world of Afrofuturism where everything's on the line and there's a lot for a kid to learn. (guide to Futureland)(Science fiction. 9-13)

      COPYRIGHT(2024) Kirkus Reviews, ALL RIGHTS RESERVED.

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